Null In Dev C++

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Sending data into the void with /dev/null. You read from /dev/null every time you empty an existing file using a command such as cat /dev/null bigfile or just bigfile. Because of the file. /dev/null redirects the command standard output to the null device, which is a special device which discards the information written to it 2&1 redirects the standard error stream to the standard output stream (stderr = 2, stdout = 1). Note that this takes the standard error stream and points it to same location as standard output at that moment.

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It is always a good practice to assign the pointer NULL to a pointer variable in case you do not have exact address to be assigned. This is done at the time of variable declaration. A pointer that is assigned NULL is called a null pointer.

The NULL pointer is a constant with a value of zero defined in several standard libraries, including iostream. Consider the following program −

When the above code is compiled and executed, it produces the following result −

On most of the operating systems, programs are not permitted to access memory at address 0 because that memory is reserved by the operating system. However, the memory address 0 has special significance; it signals that the pointer is not intended to point to an accessible memory location. But by convention, if a pointer contains the null (zero) value, it is assumed to point to nothing.

To check for a null pointer you can use an if statement as follows −

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Thus, if all unused pointers are given the null value and you avoid the use of a null pointer, you can avoid the accidental misuse of an uninitialized pointer. Many times, uninitialized variables hold some junk values and it becomes difficult to debug the program.

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