Dev C C++ Ubuntu

In Dev-C 5.11 an error comes in new tab like this: This file requires compiler and library support for the ISO C 2011 standard. This support is currently experimental, and must be enabled with the -std=c11 or -std=gnu11 compiler options. Aug 10, 2012  Now, you should able to compile software using C / C compilers. To install the manpages for c and c development, install the manpages-dev package. Installing the GNU Java compiler. Note that GNU's Java compiler is not the same as the one developed and distributed by Sun Microsystems, and will not provide Java to the firefox browser. Dec 11, 2017  librdkafka is a C library implementation of the Apache Kafka protocol, providing Producer, Consumer and Admin clients. It was designed with message delivery reliability and high performance in mind, current figures exceed 1 million msgs/second for the producer and 3 million msgs/second for the.

  1. Dev C++ Ubuntu
  2. Dev C++ Compiler
  3. Bloodshed Dev C++ Ubuntu
  4. Dev C++ Ubuntu
  1. Jul 16, 2009  Bloodshed Dev-C is a free C compiler and development environment for Windows operating systems. Like most C compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL.
  2. Welcome to my first post! I will be showing you how I develop C using Visual Studio Code along with the C and Easy C Projects extensions. Downloading Visual Studio Code. First we will need a code editor or IDE, I personally like Visual Studio Code (VSC for short) because it is lightweight like Sublime, but has some of the features I like from IDEs, specially Intellisense.

How to Install Dev-C++ and the GLUT Libraries
for Compiling OpenGL Programs with ANSI C

(version of July 16, 2009)

These notes explain how to compile programs written in ANSI C with OpenGL and GLUT using the Dev-C++ compiler.

Bloodshed Dev-C++ is a free C++ compiler and development environment for Windows operating systems. Like most C++ compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL. This is needed to run programs for Edward Angel's textbook, Interactive Computer Graphics 5th edition and possibly other computer graphics texts.

These notes do not explain how to compile OpenGL with C++ . The 6th edition of Angel's book uses C++ which will not work with these notes.

These instructions have been tested on a small variety of Windows 2000 and Windows XP systems. These systems come with the files needed for OpenGL, but not the files needed for GLUT.

Dev-C++ does not work well with Microsoft's Vista. The problem, and a possible fix, is discussed here: http://aresio.blogspot.com/2007/06/vista-and-dev-cpp.html but I have not tested this information.

I. Download Dev-C++ from http://www.bloodshed.net/dev/devcpp.html and install it.

Details:

Get Dev-C++ 5.0 beta 9.2 (4.9.9.2) (9.0 MB) with Mingw/GCC 3.4.2 Although this is a 'beta' version, it works perfectly fine. Click on SourceForge to go to a list of download sites and pick one. The file will be something like devcpp4.9.9.2_setup.exe. Save this file in a place like C:Temp.

When the download is complete, click on the 'open' button to start the installation process. (Or go to C:Temp andDouble click on devcpp4.9.9.2_setup.exe). You will see a few screens that ask you to pick a language (English) and to agree to the license terms. Choose a 'typical' installation.

Accept the suggested destination for the installation:

Many subdirectories and files are extracted to the destintion:

Answer 'yes' when it asks if you wish to install Dev-cpp for all users. Note: if the installation fails, re-install and try 'no' for this.

A screen says the installation is complete:

Keep the check mark in the box. Click on 'Finish'. A first-time configuration screen appears:

Pick 'English' and 'New Look'. In the next several screens, hit 'Yes' for its suggestions.

Eventually you are done. Click 'OK'.

II. DEV-C++ starts up. Try out the installation with a simple C program.

Details:

The program starts up automatically.

Click File/New/Project. Pick a name for the project (such as 'myProject'). Click 'C Project'. Click on 'Empty Project'. Click 'OK'.

In 'Create New Project', click 'save' (later on you will probably want to create separate subdirectories for your various projects.).

Click 'File/New/Source File' and in 'Add source file to current project' click 'Yes'. You now get a screen where you can edit the source file.

Type in a simple C program, as below. Now click 'File/Save As' and save the file as 'hello.c' (or other name.) Important: be sure that the file extension is .c. With any other extension (such as the suggested .cpp) you will have problems compiling.

Now click 'Execute/Compile and Run'

The program will (hopefully) compile, run, and write its output to a DOS window. If you have the system('pause') statement in your program, the output will stay in the window until you hit a key. Another way to run the program (after it has been compiled) is to start a DOS window outside of the Dev-Cpp system, then navigate to the subdirectory that holds your project, and type hello.exe.

At this point, the compiler and development environment has been installed. You should find Dev-C++ listed under 'Programs' on the 'Start' menu and will now be able to write, compile, and run C (and C++) programs. You will have include files, libraries, and dll's for OpenGL (and all other standard packages) but not GLUT. GLUT manages the windows and other user interface components needed for OpenGL programming, and needs to be separately installed.

If you do not need GLUT , you can quit now.

III. Download and install GLUT

To run OpenGL with GLUT (which is what the programs in Angel's book use), you need to get three files and place each file in its proper directory. All the files you need (and more) are contained in one zip file.

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Details:

Download GLUT files from http://chortle.ccsu.edu/Bloodshed/glutming.zip Download the file glutming.zip Save the zip file in some convenient location (perhaps C:temp).

Double click on glutming.zip (or otherwise unzip it). You will see the files that are in the zip archive. (Your un-zipping program will probably be diferent than the one shown here, but should work about the same.)

Click on 'Extract' to extract all the subdirectories and files. Pick some convenient directory to extract them to (perhaps C:tempglutming). You only need three files, but extract all of them anyway.

Only three of the files in the various subdirectories are needed. Each of the three files should be put in a subdirectory with other files of its type. Use Explorer to move the files to where they are needed.

Note: If you only see some of these files listed in Explorer, click on 'View/Options/View' and then select the radio button 'Show all Files'.

glut.h -- copy this file to C:Dev-CppincludeGL

Copy from your 'unzipped' subdirectories (wherever they are):

To here:

libglut32.a -- copy this file from your unzipped directories to C:Dev-Cpplib

There may be a newer version of this file there, already. Replace that version with the one you unzipped (if you keep the newer version your programs will not link correctly.)

Copy from your 'unzipped' subdirectories:

To here:

glut32.dll -- move this file to C:WINNTSystem32, or similar location.

The location for this file depends on your operating system. The directory where it goes is the directory that holds the dynamic load libraries (*.dll). An easy way to find where it should go is to look for glu32.dll (use 'Search' from the start menu).

The directory to use should also have the files glu32.dll and opengl32.dll. These should have come with your operating system.

IV. Test Dev-cpp with GLUT

The essential step in compiling and running a C program that contains OpenGL and GLUT functions is to tell the linker where the libraries are. This is done by clicking Project/Project Options/Parameters/Add Library or Options and then navigating to the libraries you need to include: libopengl32.a, libglu32.a, and libglut32.a. The libraries should be added in that order.

Details:

a. Create a subdirectory for a project. Do this first, before you start Dev-Cpp. Create a new subdirectory with 'Explorer' by clicking 'File/New/Folder'.

For example, create a folder C:GLproject.

b. Start Dev-cpp:

Ubuntu

c. Start a new project by clicking File/New/Project. In the panel that pops up, name the project something like 'rectangle', click on 'empty project' and 'C': Click OK.

Note: For compiling with OpenGL you must create a project. You need to have a project (not just a single C file) in order to link in the OpenGL libraries.

d. In the next panel, navigate to your folder C:GLproject, and click 'Save'.

e. In Dev-C++, click 'File/New/Source File' and then in the next panel 'Add to Project' click 'yes'. Click 'File/Save As' and then give the file a name. Navigate to your project subdirectory to save the file in it. Name the file something like 'rectangle.c'

Be sure that the file names ends with '.c' anything else will cause big problems.

f. Click and drag your mouse over the following program so that it is highlighted, then click 'Edit/Copy' from the browser's menu bar.

g. Now click in the editing window of Dev-cpp and then click 'Edit/Paste' in its menu bar. The program will appear in the editing window.

h. Click 'File/Save'. The file in your project directory should now contain an OpenGL program.

i. Tell Dev-cpp what libraries need to be linked. Click 'Project/Project Options'.

j. Now click 'Parameters'. Click the 'Add Library or Object' button and navigate to the libraries that should be added, found under C:Dev-cpplib

  • ./lib/libopengl32.a
  • ./lib/libglu32.a
  • ./lib/libglut32.a

Add them in that order (only). Notice that the slashes will appear in Unix style '/' rather than DOS-style '.

When you are done adding the three libaries, you should see:

The exact pattern of '././.' you see depends on how deep in the directory structure your source file lies.

Click 'OK'.

k. Click 'Execute/Compile and Run'. The program should compile, link, and run:

If things don't work (very common) click on the 'Compile Log' tab for some confusing error messages. If you see something like the following, it means that you made a mistake in adding the libraries to the project:

Try to fix the list of libraries, or perhaps start over from scratch.

You now are finished, or have given up.

Most Linux system administrators and engineers are required to know some basic programming to help them in their daily tasks. If they want to go one step further into the development area as well (either as kernel or application programmers), then C or C++ is the best place to start.

Read Also: Install C, C++ and Development Tools in RHEL/CentOS/Fedora

In this article we will explain how to install C and C++ compilers and it’s Development Tools (build-essential) related packages such as make, libc-dev, dpkg-dev, etc. in Debian and derivatives such as Ubuntu and Linux Mint.

The build-essential software contains an informational list of software’s which are treated as important for building Debian packages including gcc compiler, make and other needed tools.

​What is a Compiler?

Simply put, a compiler is a software program that processes instructions written in a programming language and creates a binary file that the machine’s CPU can understand and execute.

In Debian-based distributions, the most well-known C and C++ compilers are gcc and g++, respectively. Both programs were developed and are still maintained by the Free Software Foundation through the GNU project.

​Installing C, C++ Compiler and Development Tools (build-essential)

If your system don’t have build-essential package installed in your system by default, you can install the latest available version from the default distribution repositories as follows:

Now we’re ready to start typing C or C++ code… or almost. We’re about to show you yet another tool to boost your development toolset.

Speeding Up C and C++ Compilations

When you know you’ll need to compile a program, make changes, then recompile again it’s great to have a tool like ccache, which as you will probably guess based on its name, is a compiler cache.

It speeds up recompilation by caching previous compilations and detecting when the same compilation is being done again. Besides C and C++, it also supports Objective-C and Objective-C++. The only limitations are:

  1. Only supports caching the compilation of a single C/C++/Objective-C/Objective-C++ file. For other types of compilations (multi-file compilation, linking, to name a few examples), the process will end up running the real compiler.
  2. Some compiler flags may not supported. If such a flag is detected, ccache will silently fall back to running the real compiler.

Let’s install this tool:

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Install CCache in Debian

In the next section we will see some examples of C and C++ code compilation with and without ccache.

Testing C and C++ with a sample Program

Dev C++ Ubuntu

Let’s use the classical example of a very basic C program that adds two numbers. Open your favorite text editor and enter the following code, then save as sum.c:

To compile the above code into an executable named sum in the current working directory use the -o switch with gcc:

If you want to take advantage of ccache, just prepend the above command with ccache, as follows:

Then run the binary:

Dev C++ Compiler

While this basic example does not allow us to see the full power of ccache, for larger programs you’ll quickly realize what a great tool it is. The same applies for C++ programs as well.

Bloodshed Dev C++ Ubuntu

Summary

Dev C++ Ubuntu

In this guide we have shown how to install and use the GNU compilers for C and C++ in Debian and derivatives. In addition, we explained how to use a compiler cache to speed up recompilations of the same code. While you can refer to the online man pages for gcc and g++ for further options and examples, don’t hesitate to drop us a note using the form below If you have any questions or comments.